/*
 * Copyright (C) 2012 rothens
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package rpg.gfx.light;

import rpg.Location;

/**
 *
 * @author rothens
 */
public class LightSource {
	int brightness;
	Location loc;
	
	public LightSource(int brightness, Location loc){
		this.brightness = brightness;
		this.loc = loc;
	}
	
	public int getBrightness(){
		return brightness;
	}
	
	public void setBrightness(int b){
		brightness = (b<0)?0:(b>Lighting.MAX_DISTANCE)?Lighting.MAX_DISTANCE:b;
	}
	
	public Location getLocation(){
		return loc;
	}
	
	public void setLocation(Location l){
		loc = l;
	}
	
}
